Frag Deadlands merges Frag with the GURPS Deadlands campaign setting.Frag PvP, technically the third expansion (as it needs base Frag to play), merges Frag with Scott Kurtz's hit comic PvP.Frag: Fire Zone, the second expansion, adds lava, rocket jumps, knockback effects from weapons and jump pads.Frag: Death Match, the first expansion, released in October 2001, adds rules for team play and new board features like barrels, color-coded doors and water.Several expansions and spinoffs to the original Frag game have been made: The new version, Frag Gold Edition, released in 2009, includes upgraded components: a two-sided solid gameboard, plastic figures, erasable character cards, and 18 dice. Capture the flag - One team capturing the opposing team's flag a certain number of times."Guardian" mode - Killing a certain character, with other members attempting to provide protection.Survival - Being the last person still in the game. Score - Being the first player to score a specified number of "frags".The game can have several objectives, including: If the target is reduced to zero health, the attacker scores one "frag" and the target player respawns on his/her next turn. If a to hit roll is successful, the defender rolls health dice and the attacker rolls damage. The less distance to the target, the greater the chance to hit. Players may also attempt to shoot other players. As players move, they can land on a variety of spaces (trap, acid, water, power up, etc.). A very high accuracy can allow a character to fire two or even three times per turn.Īt the start of each turn, the player rolls dice to determine maximum movement spaces. Health points affect resistance to damage, speed points affect the amount of movement per turn and accuracy points affect "to hit" rolls. To start the game, each player creates a character by allocating a total of seven points to three attributes: health, speed and accuracy. "Weapons" and "Gadgets" are cards that can be picked up by landing on power up spaces on the board, while "Special" cards can only be obtained by " fragging" (killing) a player. Never underestimate a wild.The game comes with three decks of cards: "Weapons", "Gadgets" and "Special". These fraggers are balanced to act both as defending characters, or as offensive, they adapt to the situation thanks to their attacks and their skills. They'll be counted both, as "attackers" or as "defenders", depending on the player's orders. These fraggers are typically used for shielding the attackers right to the enemy's towers, and if they make it through, they'll gladly tag along with them, helping them bringing the towers down. They'll be counted only among the "defenders". Obviously, it is not recommended to bring them in a close combat situation. These fraggers will usually stand on your main tower, sniping enemy's fraggers from a long distance. They'll be counted among the "defenders", but not with the "attackers", when a tower is selected. They'll never rush the enemy base, and it is not recommended to make them. This category of fraggers live to defend your side of the camp. When selecting an enemy tower, they'll be counted along with the "attackers", but they will never be counted among the "defenders" if you select yours. This means that they can focus on rushing the enemy's towers, and they rarely spend time defending the player's. This category of fraggers are specialized in attacking, as one could easily deduce from the name. They compose the deck of the player, and are selected in an apposite section of the home. Fraggers are a fundamental part of the game.
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